-
- meters walked
-
- items moved “just for a moment,”
-
- damage from repeated handling
-
- incomplete kits that force re-shipments
-
- and urgency created by “we can’t find it” or “it wasn’t where it should be.”
-
- everything mixes
-
- everything gets touched multiple times
-
- and priorities change with every message.
-
- time
-
- error
-
- damage
-
- coordination.
-
- poor rotation logic
-
- picking without sequencing
-
- receiving mixed into available stock
-
- no true quarantine for nonconforming items
-
- and no real kitting area for projects.
-
- crossings
-
- backtracking
-
- aisles where receiving, replenishment, and picking fight for the same space.
-
- aisles turned into storage
-
- staging turned into stock
-
- receiving invading shipping
-
- project orders mixed because there’s no consolidation zone.
-
- partial shipments
-
- second visits
-
- dead time on-site
-
- internal blame.
-
- items for the same project arrive across different days
-
- installers carry “just in case” and come back
-
- boxes get opened constantly “to confirm,”
-
- projects mix in shared spaces
-
- missing parts are discovered late—after a date is promised.
-
- touches per order line
-
- travel time vs productive time
-
- partial shipment rate
-
- picking errors (true cost)
-
- handling damage
-
- dock-to-stock time
-
- kit completeness (projects)
-
- logistics rework (re-pack, re-label, re-slot).
-
- walk the warehouse for 30 minutes
-
- follow a real order
-
- ask “why is it here?” three times
-
- observe where truth stops being visible.
-
- clear physical flow → digitization makes it visible and repeatable
-
- unclear physical flow → digitization makes confusion faster.
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- chronic urgency
-
- repeated partials
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- constant searching
-
- normalised damage/returns
-
- memory-dependency.










